well that's ​embarrassing​


alright, so i missed out on a few rules that are needed to play. i'm sure there are some of you who could bodge things together but i wanted to make sure an update the pdf as soon as possible.

changes and updates-

-playbook unique clocks are now playbook Powers. hopefully the name change makes it understandably different from special abilities and is  a lot easier to write and read.
-explained the new attributes (fortitude, reflex, and will) for those who aren't familiar with them
-added a note that you can't have any action above 2 at character creation.
-a general gear list is now available and was probably the thing that is most vital to play.
-rules for engagement are also now part of the book since i removed two of the generic ones and added one new one.

the next update is gonna be Second Edition and will be a major update with rules for the crew playbook, town, creating regions, downtime, and SO MANY CHARTS.

if you thought you i wouldn't include a chart for your town name so that you could wind up calling it "duckburgh" then you have grossly overestimated my professionalism.

Files

Untitled Dungeon Game 1E-1.pdf 429 kB
Apr 04, 2022

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