well that's embarrassing
alright, so i missed out on a few rules that are needed to play. i'm sure there are some of you who could bodge things together but i wanted to make sure an update the pdf as soon as possible.
changes and updates-
-playbook unique clocks are now playbook Powers. hopefully the name change makes it understandably different from special abilities and is a lot easier to write and read.
-explained the new attributes (fortitude, reflex, and will) for those who aren't familiar with them
-added a note that you can't have any action above 2 at character creation.
-a general gear list is now available and was probably the thing that is most vital to play.
-rules for engagement are also now part of the book since i removed two of the generic ones and added one new one.
the next update is gonna be Second Edition and will be a major update with rules for the crew playbook, town, creating regions, downtime, and SO MANY CHARTS.
if you thought you i wouldn't include a chart for your town name so that you could wind up calling it "duckburgh" then you have grossly overestimated my professionalism.
Files
Get Heroes by Hearthlight
Heroes by Hearthlight
hope is strongest when forged in the dark
Status | Released |
Author | Mitch Schiwal |
Genre | Role Playing |
Tags | dnd, Dungeon Crawler, fantasy-console, Forged in the Dark |
More posts
- Google SheetsFeb 15, 2024
- Update!Sep 21, 2023
- Let's Go!Aug 02, 2023
- Major updates and an upcoming charity streamFeb 23, 2023
- A title, a logo, and many small updates.Oct 11, 2022
- work is happening!May 01, 2022
- oh- okayApr 02, 2022
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